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M(IG)HTY STUDIOS

M(ig)hty Studios was founded in October 2016 when a bunch of (soon to be) friends decided to come together and create a game. Although they are a small team with just four core members, they have been working hard for their first studio release. In December 2016, M(ig)hty Studios released the three-player multiplayer game, "SPECIAL".  

THE CORE TEAM

Tim is a humble student at Tufts University who likes to play games, spend time with others playing games, and talking about games. When he is not involved with games, he is usually found locked away in computer labs programming his procrastinated assignments or taking long walks on the beach.

Timothy Ho
Back End Game Engineer
Brinley Macnamara
Back End Game Engineer / Cinematographer

Brinley is a proud member of Mighty Studios and the Tufts CS fam. The only things she loves more than game design are her two black cats. 

SPECIAL THANKS

Ben worked on "Special" from October 2016 to November 2016, helping out with game conceptualization, level design, and sound engineering. He was one of the initial founding members of M(ig)hty Studios.

Charlie Yang
Back/Front End Game Engineer

Charlie is convinced that block pushing mechanics are making a comeback. The next big cash cow in gaming will be the first game to revolutionize the block push genre. When Charlie is not spending time disrupting the block push industry, he studies Computer Science at Tufts and complains about video games.

Theodore Tan
Art, Audio, and Media Director

Having no prior experience in either art or audio, "Special" has been Theodore's personal "how-to-make-a-game-look-pretty-in-two-months" crash course. Piskel and GarageBand are now very much his best friends. While not putting his time into designing games, Theodore can be found calculating his next budget travel trip, shooting the hoops at the gym, and honing his skills at online card game Hearthstone.

Ben Fuligni
Adjunct Game Designer/Sound Engineer 
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